
There is a post buried over on the Steam forums somewhere in which Travis Baldree explains a bit about the "Torpedo Killer" Achievement. I'm switching back to projectile b/s for awhile to try to rack some more achievement numbers before I finish the game again. Honestly, I am toting Mk 6 Neutrons and Flak secondaries for many hours now, I typically kill at least 1/3 of incoming heavy missiles and torps, and I think that my count for achievement purposes has only incremented twice since I put in the Mk 6 gear.

However, their kills don't seem to get counted very often if you are trying to rack numbers for the Achievement, especially at the higher Mark levels. Neutron Beams will actually kill a lot of missiles before they reach your shields, and may be the most effective torp/missile killer system for practical, operational purposes (other than the continuous flack secondaries).

Unless you are going to invest in the Ordnance Targeting subsystem, and dedicate a precious sub system slot to it, and spend time away from steering your ship to try to snipe missiles personally (hmm.my prejudices about this course of action may be leaking through here.), the best process for shooting down 'torpedoes' seems to be.ġ) Flak Secondaries, held down continuously during combat (added benefit of occasionally damaging/killing a fighter), and.Ģ) Either Tachyon cannon, firing A LOT in the general direction of closely approaching torps/missiles, or Proton cannon, firing when fully charged w/ the torp in the center of the yellow band. No auto missiles or torpedoes turret targeting.
